I have been looking to expand the range of moves in the Lunge, Cut and Thrust duelling game created by Gerard De Gre (published in Donald Featherstone’s Solo Wargaming). https://poundstoreplasticwarriors.wordpress.com/2017/04/26/duelling-in-the-sandpit-lunge-cut-and-stop-thrust/
One blog reader (thanks!) suggested looking at Flint and Feather rules by Crucible Crush in Canada written by Howard Whitehouse.
I recognised this name from reading a fun and crazy set of “Caveman” conflict rules written by one Howard “Ugga” Whitehouse in Miniature Wargames many years ago (early 2000s?), again also with a Scissors, Paper, Stone game mechanic. I am now casting up some Prince August cavemen this summer to finally try this out as a solo game.
This uses a ‘Rock/Paper/Scissors’ form of deciding how warriors attack and defend. It was available in beta version (free) and being playtested.
Looks great fun for a club game (no pun intended) and the PDF rule set is attractively illustrated with some beautiful Native American Indian figures, terrain, canoes, buildings. https://www.cruciblecrush.com/flint-feather/
The link came from a comment thread about Lunge, Cut and Stop Thrust on Tradgardmastre’s blog.
Players choose or use a deck of cards (at the back of the PDF rule book) to indicate which option below is selected.
“Key Characters – not only Great Warriors and Companions but Shamen and Healers – get to choose their maneuver, placing the card face down on the table but keeping it hidden until both sides reveal their maneuvers. Others choose cards randomly and reveal once both sides have placed their cards face down on the table. Obviously, “Huh!” is an accidental choice that only occurs only when the figure rolls, rather than chooses, an option.” Flint and Feather rules PDF
1) Swing: a good strong swipe at the foe. Often risky … (Flint and Feather goes on to suggest the ‘Best’ weapon for each manoeuvre).
2) Cut: a dependable attack, without much risk of disaster …
3) Lunge: a fierce thrust …
4) Bash: A Strong overhead blow …
5) Taunt: no armed attack at all, but a pithy insult to taunt the enemy …
6) Huh!: accidentally failing to make any attack, and possibly making a fool of yourself in the process. Not a deliberate choice …
The Defender has also six options – again, “Huh!” is an accidental choice.
1) Counter Blow: hitting the other fellow before he strikes you! Risky …
2) Leap Aside: dodge that blow and show off your agility …
3) Jump Back: see him swing at thin air …
4) Duck: Drop down! …
5) Parry: the safest way of fending off an assault, with shield or with weapon. It’s good to have a shield! …
6) Huh!: accidentally failing to offer any defense at all. Usually not a deliberate choice.
One aspect I like is that it shares some of the move words from Gerard De Gre’s Lunge, Cut and Stop Thrust duelling game.
Flint and Feather has a combat table that is similar in appearance but larger than to Gerard De Gre in Lunge, Cut and Stop Thrust
Surely if they have a HuH! move, that nobody would choose by choice, there should also be a clumsy “whoops-a-daisy” move.
I have changed this into a more Lunge, Cut and Stop Thrust type simple table.
Using The X cards used in Lunge, Cut and Stop Thrust game means that you can have a mixture of Both Hit, None Hit / Both Miss and random event cards such as the Whoops- a-Daisy falling over, ducking, run away, etc and whether a hit is landed or not on either player.
Numbering the Attack and Defence Options 1-6 means that a solo or two player version could be used, rolling dice to randomly select attack, defence or both moves , rather than relying on cards.
If Huh! got too annoying, another unused move type could be added in such as Thrust and the Hit on Attacker / Defender options rewritten for this line.
It remains to be seen how Taunt will work outside of the Flint and Feather rules context. It sounds much like “sledging” in modern sport, designed to put your opponent off their game. It usually ends up with attackers being hit!
Testing Out a Dice version
I ran a quick play test of the dice choice option using suitable lead figures on a paper sheet using red dice for attacker, green dice for defender. Dice were used instead of cards for selecting the attack and defence options.
Instead of 5 combat point counters, quick scrawled circles are crossed off as combat points are lost or one added if you win the contest and defeat your opponent.
It works fast and well enough to link into other files where melee combat takes place such as my Little Close Wars skirmish games. https://manoftinblog.wordpress.com/2016/06/09/close-little-wars-featherstones-simplest-rules/
Sparking of Scissors Paper Stone, after a big of scratching of heads, I finally worked out what the current freebie Sainsbury’s handout Lego cards are supposed to be, having spotted scissors paper stone logos on the cards. Good fun as a family card game, along with fast snap and dominoes if you look at the brick dots on the back etc. They were free with purchases at Sainsbury’s (May to early June 2017).
Stone blunts scissors, scissors cut paper, paper wraps stone …
Blogposted by Mark, Man of TIN, June 2017