http://www.waterlooreplayed.com
The Great 28mm Game in aid of Waterloo Uncovered, the veteran focussed archaeology project.
http://www.waterlooreplayed.com
The Great 28mm Game in aid of Waterloo Uncovered, the veteran focussed archaeology project.
My gaming blog
Celebrating Peter Laing the first 15mm figures
Toy soldiers, gaming, Imagi-Nations
Pen & sword as one
Toy Soldiers, Gaming, ImagiNations
Thrilling Tales and Useful Titbits - Illustrated Monthly
Toy soldiers, gaming, Imagi-Nations
Researching The Home Guard Through Tabletop Gaming
Developing tabletop and garden scale Wide Game RPG scenarios for early 20C Boy Scouts and Girl Scouts
Anyone can afford wargaming!
Toy soldiers, gaming, Imagi-Nations
Behind those net curtains, one man builds an army...
Toy soldiers, gaming, Imagi-Nations
Home of 'Meeples & Miniatures' - the longest running UK tabletop gaming podcast
When toy soldiers go off the rails ...
Conflict in the imaginary world of 1891 and later
Toy soldiers, gaming, Imagi-Nations
Toy soldiers, gaming, Imagi-Nations
Toy soldiers, gaming, Imagi-Nations
WOW.
Will keep an eye on this, thanks!
In unrelated news, I ran another WWII skirmish at work today, this time with rules influenced by Close Wars, with simpler measuring.
Movement: One pencil length.
Firing: (Range/shots)
– Pistol: One pencil length/one shot.
– SMG: 1/3
– Rifle: 2/1
– MG: 3/3, but may not move and fire.
Shots hit on 5+, 6 if target is in cover.
CC: Figures roll off. If tied, both figures retreat one pencil length.
Each side rolls once at end of turn – on a 6 a reinforcement figure appears.
It worked surprisingly well, and the players were cheering every die roll.
LikeLike
Excellent news – glad the adapted Close Wars Rules work well in public. I’m sure this would work well for other periods (Wild West, French Indian War, Civil War Skirmish etc)
LikeLike