North Gondal forests, 1870s – a supply column, deep in the forest, approach a stream
Ahead of the supply column, few yards over the old bridge, a large dead tree had fallen over the road, neatly blocking it.
Suspicious? Old dead trees fall over, and they had had heavy rain storms recently. The old plank bridge wasn’t looking in too good shape either. Must have happened overnight. The Forest Fort foot patrols should have noticed this damage and made good a repair.
They would need to proceed cautiously. Steady there! The weekly supply waggon for the Forest Fort (Fort McGuffin) tipped precariously over and backwards as it crossed the old wooden bridge over the stream.
Crack!
The Redcoat troops of the Yestershire Regiment heard the sound as one of the wheels skewed off at an odd angle. Barrels and boxes tipped out onto the rough forest road and stream. Some of the bridge had washed away … or maybe the rope and timbers had been hacked away?
Assessing the damage to the wheel, Captain Snortt of the Yestershires, the officer in charge of the supply column, quickly sent the wagon horse and rider ahead to summon reinforcements and a repair team from the Forest Fort (Fort McGuffin).
As the horse and rider disappeared up the forest road, Snort sent his small column of seven redcoats to fan out and protect the cart whilst one of the Army Service Corps men Private Fuller tried to fix the axle and wheel.
The scattered barrels and boxes were stacked to make temporary cover positions.
They wedged the damaged axle on a haybale that they had been carrying for the horse.
Snortt knew that the Forests this far North had eyes everywhere. The local Native Indians were increasingly hostile, they did not enjoy their sacred hunting grounds being carved up by roads and forts, loggers and the land claims of settlers.
To add to his problems, the column included a rare civilian passenger, Kate the youngest daughter of Major McGuffin, the Fort Commander, who was travelling to visit her father. A fine hostage and bargaining chip she would make, if the Indians captured her.
Luckily for Snortt, young Kate was used to frontier life and quickly unpacked a pistol from the baggage, loaded it and watched the surrounding forest. There were spare rifles in the wagon if needed.

The Indian Scouts who were scattered around hunting through the forest return to their chiefs. They bring news. “The wagon is broken on the bridge.”
“The horse has gone to the fort.”
“Several redcoats have stayed to protect the wagon.”
“There are supplies and a passenger for the Fort.”
Meanwhile back at the bridge, the Redcoats of the Yestershires heard drums. The low sound of a native signal drum in the distance. Snortt was not sure how far away. Drums talking across the forest trees. Someone may have seen their difficulty and was even now summoning the local hunting parties.
Damn that bridge! Damn that wheel.
It looked to Snortt now that the fallen tree and the storm damaged bridge may not have been such natural events after all.
Meanwhile amongst the trees, the Indian Braves gathered with their spears and hunting rifles. Their tribal chief Old Wooden Legs spoke to the dancing Medicine Man who was blessing their hunt and ordered the drums be silenced. The Summoning was over.
“Let us harry the Redcoats and their wagons to remind them this is Our Land. There may be much of value in the Wagons – firesticks, metal bees* (bullets) and other important supplies for the Forest Fort, a Fort made from the timbers of our sacred trees.”
“Let us use the shadow and cover of these trees to approach the wagon and take something back in return for what these Redcoat devils have done to our forests. Civilians may prove good hostages. If the Redcoats attack or resist, we will use force to defend our forest.”
* The native Gondal Forest Indian name for bullets, “metal bees that sting death”.
Thus the die is set for a confrontation. In part 2 (or chapter 2?) of this small skirmish solo game I shall set out the terrain map, troop dispositions, aims and victory conditions.
Figures, Terrain and used.
Close Wars rules requires a cluttered terrain. Rather than clutter up the kitchen table with a 54mm Close Wars game and have to move it for meals, I wanted to leave this set up to play over several days squeezed in next to my desk and painting table.
I put sheets of felt over my usual portable hex boards for a change, using some chunky bound old volumes for hills. I used strips of felt for added streams and paths, exploiting the dips added some slate chips and chunks from the garden, some twigs and railway modelling bushes.
The damaged bridge was quickly made from a raft of coffee stirrers, superglued and ‘painted’ with felt tips. The bridge provides a “pinch point” between hills and stream for the wagon.
Hopefully it all keeps some of that improvised terrain spirit of our childhood games, of H. G. Wells’ Little Wars and early Donald Featherstone War Games 1962 (the book from which the two page ‘Close Wars’ rules appendix came).
The only large sheet of felt in the house when I was a child, a beautiful thick dark green, was the heat protector under the table cloth for our family dining table, so borrowing this or the dining table itself (above or below) meant toy soldier games had to fit in and finish around family mealtimes.
For a few moments I considered this as a garden game, but with creaky knees and changeable weather, I decided against this. The trees I use for pop-up 54mm games would not like being left outside.
The forest trees are beautiful preformed preprinted thick card ones from Bold Frontiers Australia, a recent gift to aid my Close Little Wars forest games. The three tree sets bring a real pop-up 3D picture book feel to this forest landscape.
My recent figure painting has been inspired by the Frank Humphris illustrations in the Ladybird Classics children’s book Last of the Mohicans, working on Close Wars Natives and Soldiers at 30mm US plastic flats scale. https://manoftinblog.wordpress.com/2020/05/10/classic-close-wars-and-comic-book-soldiers-back-to-the-forest/
Scenario
The scenario of ‘Wheel Meet Again’, the broken wagon to defend in hostile territory is loosely based on one by the late Stuart Asquith that I used as a memorial game last November. Add a dash of Last of The Mohicans.
Gondal is a borrowed ImagiNation, one of the four kingdoms on a North Pacific ‘Tropical Yorkshire’ island created in the 1830s and 1840s by the Bronte family as youngsters. Other Bronte versions of ‘Tropical Yorkshire’ include Glass Town and Angria (roughly West Africa), whilst Gaaldine is Tropical Yorkshire on two South Pacific islands. Gondal is similar to my ImagiNations continents of North, Central and South Generica, roughly equivalent to the historical Americas.
https://manoftinblog.wordpress.com/2019/12/21/man-of-tin-blogvent-calendar-day-21-angria-rebooted/
The Redcoats
I don’t have any French Indian War / Revolutionary War bicorne figures or redcoats in 54mm at the moment. The BMC 54mm ones are in a box patiently awaiting painting, a year on from Christmas 2019. Instead my 42mm Pound Store Redcoats have stepped in and borrowed the scout trek cart. This overloaded wagon is pulled by a flat cavalryman who disappears to take news to the Forest Fort, Fort McGuffin.
A few smaller Britains hollow-cast figures were added in. The Fort Commander’s daughter is a plastic seaside pirate girl with concealed pistol behind her back, her faithful hound from the old Tradition of London Victorian street figures.
Barrels are buttons from the local craft shop, hay from Britain’s farm series, the baggage from the old Herald cowboy raft.
The Natives
I do have a host of repaired, tuppenny based hollow-cast 50 to 54mm Indians that I have repainted over the last two years. I have generally chosen the non Britain’s Indian figures as they tend to be a little smaller in the mid 40s to 50mm size.
https://manoftinblog.wordpress.com/2018/06/20/american-indians-first-nations-or-imagi-nations/
https://manoftinblog.wordpress.com/2018/06/25/rearming-the-native-american-indians-wip-1/
As I sit, they are in the foreground, so they can be bigger.
The skirmish should be over and written up in the next few days?
Blog posted by Mark Man of TIN 16/17 May 2020.
Lovely trees. Would love to get some. I’ve seen them online sold with Armies In Plastic figures and basic rules, which I see you have – what are the rules like?
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They are indeed lovely trees and very versatile. Perfect for library games and they flat pack easily back into a box file for storage.
I have the basic rules but have not yet played them – something I will sort in the next week or two and let you know.
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Re. Trees. Contact the trees designer Chris Lynch at Bold Frontiers via his website. He has on the website a page of suggested adventure story reading that would gladden the heart of any (youth) librarian. I have mentioned your library work / Close Wars type games to him before in email chats with him about 54mm Gaming.
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Thanks for the heads-up. I’ve just emailed him. Hopefully his business (and shipping) hasn’t crashed yet.
Currently assembling paper figures from the Peninsular book; Peter Dennis suggested that I could proxy Portuguese as Americans for a War of 1812 game. Whether I’ll ever get to run it is up in the air at this point, though my county is publishing “virtual storytimes” that it could maybe slot into as a solo version of the TV series Battleground?
They’ve already posted one video of mine, a craft/story about how to make a paper boat. You might get some ideas – a toy soldier appears around 4:00 : https://www.youtube.com/watch?v=_ZsWeGtPCDE&fbclid=IwAR0ukFp4jpOwqIyawE1WP1dYBanfhCVgv9gU2IAv-lLARLrRcg_DxUYEYi0
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Bravo for your online story time! Another crafty Paper activity to keep the home school children busy during Lockdown or beyond.
Annie Norman of Bad Squiddo figures (28mm “believable female Miniatures”) has done storytelling too on her Bad Squiddo / Baggy’s Cave Facebook page but I have not yet had the chance to see this. She also does fun colouring sheet downloads of female warriors for her stand’s chill out section at trade shows and now available free online on her website.
Watched your clever paper folding story video and was awaiting the clever reveal (I won’t give it away to others ). Your hat / boat reminded me of several illustrations of the Steadfast Tin Soldier by Hans Christian Anderson (which I collect as books or via Pinterest if I like them) such as Rene Cloke’s one here https://manoftinblog.wordpress.com/2016/06/04/amphibious-landings-toy-soldier-style/
On the subject of story books, did you ever see this early blogpost of mine about E. Nesbit and how to feed toy soldiers in her little known book The Town in The Library? The book has a sad undertow of what was happening in Edith’s real family life. https://manoftinblog.wordpress.com/2016/06/25/how-to-feed-toy-soldiers/
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A fun filled feast of a post, just right for cheering up a very dreich night here. The trees are very effective indeed and no problem for storage. The native Americans look the part and I am particularly taken with the scout figure in the photo where he spots the column. A most enjoyable looking game and one I feel you will get lots of fun playing as you must have done setting it up. Looking forward to seeing what happens next…
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It is good fun to get the Indians out again, having spent time restoring them last year. I like the bright 50s colours and copper skin tones. The Bold Frontiers trees provide useful out of sight space for Close Wars point blank range. Not sure playing solo who will win – aggrieved Indians or nervy trigger happy Redcoats awaiting reinforcements? Rich booty and pistol packing hostage(s) to boot!
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Very interesting scenario with lots of super details. Looking forward to the battle report. Will they fight to the last man/ woman ????
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I have no worries about plucky Kate McGuffin the Majors daughter, she is the original plot MacGuffin but also a good shot with pistol or rifle. Having her there alive is a powerful incentive to both sides – one to protect, the other to take hostage. (None of this Last of The Mohicans tribal chief “now Kate you will become my wife” etc mullarkey)
The original Featherstone Close Wars from War Games 1962 has two victory conditions are
a) – “to seek out and destroy the enemy” (so one side fights down to the last man or woman) or
b) “get 50% of their men onto the opposing base line”.
I have had other variables like
c) capture and hold a certain object (the original MacGuffin) or position until …?
d) do as much damage as possible, retreat after 50% casualties and pull out. Etc.
Adding in Stuart’s Asquith’s “Wheel Meet AGain” scenario means that Redcoat reinforcements will return by road – Turn number decided by 2xd6 – and an extra band of Indians arrive at Turn number 2xd6 if not all over. Point of appearance on map / table to be diced for.
With so few figures, hand to hand combat melee can be decided if wished instead of dice by “lunge and parry” duelling methods using my cards or dice system. Again, stolen from Featherstone Solo Wargaming who took it from Gerard de Gre.
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Very good. I like the variety of options available. Just one more perhaps ?? If the Indians win, will Kate save her last bullet for herself ??
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We shall to wait and see … Hell hath no fury like a pistol packing Major’s daughter scorned … I’m feeling very increasingly fearful for the Forest Indians.
Note to self: Do I have a berserker rule in Close Little Wars yet?
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That is a wonderful looking game.
Cheers,
Pete.
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Thanks Pete, I am enjoying the look and feel of the game.
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Great storyline, I’ll be rooting for the Redskins, those old hollowcasts bring out the savage in me! Excellent trees.
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Thankfully for a solo game, I am unbiased and like both sides, having painted both. It is great to let loose with those bright 50s cowboy and indian colour schemes.
The Bold Frontiers trees should provide interesting hide and seek concealment, that is if the Redcoats are foolish enough to pursue the Indians into the Forest.
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The scene is set! How will it all pan out, I wonder. I wouldn’t want to be in Snort’s shoes… 🙂
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Cometh the hour, cometh the man. I’d rather await ‘cometh the cavalry’ myself.
Umpire Plot spoiler: Don’t tell Snortt but – there is no cavalry.
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Sounds like Snortt needs a fort!
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Maybe Captain Snortt dreams of one day replacing Major MacGuffin, founder of Fort MacGuffin – Fort Snortt anyone? A training camp for military recruits? A military academy for soldier boys? Hmm, there could be something in that, thinks Snortt. Maybe marrying the Major’s daughter to boot. Matron to the soldier boys? A Captain may dream …
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I like your comments of the 19th, the options are expanding and into all sorts of subjects, I feel a saga is developing here with lots of opportunities for future actions.
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All you have to do is sit tight and wait for the Cavalry.
Plot spoiler – there is no cavalry. Only men on two legs …
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