A repost of a December 2019 “clearing the drafts” blogpost about Escape from Kraznir that I reread recently as I try to work out more RPG / narrative and fantasy elements into my Scouting Wide Games Project:
August 2022 Update: New Post with the original Kraznir scenario and map which I have crudely denamed, the characters made gender neutral and differently classed or with more generic, updated character types to suit a wider range of periods:
Hello I'm Mark Mr MIN, Man of TIN. Based in S.W. Britain, I'm a lifelong collector of "tiny men" and old toy soldiers, whether tin, lead or childhood vintage 1960s and 1970s plastic figures.
I randomly collect all scales and periods and "imagi-nations" as well as lead civilians, farm and zoo animals. I enjoy the paint possibilities of cheap poundstore plastic figures as much as the patina of vintage metal figures.
Befuddled by the maths of complex boardgames and wargames, I prefer the small scale skirmish simplicity of very early Donald Featherstone rules.
To relax, I usually play solo games, often using hex boards. Gaming takes second place to making or convert my own gaming figures from polymer clay (Fimo), home-cast metal figures of many scales or plastic paint conversions. I also collect and game with vintage Peter Laing 15mm metal figures, wishing like many others that I had bought more in the 1980s ...
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6 thoughts on “RPG, Escape From Kraznir and Scouting Wide Games”
I’d consider swiping this for my own RPG campaign if I wasn’t limited to an hour and one encounter a session! Nice idea that could also prove a seed for a wargame scenario.
Oh, wait, THAT I can do…! Hmm.
Jen – Here is a link to the roughly denamed, gender neutral and more generic version that I have edited and amended for future use. I hope some of it is of use.
I will track down the old textbook so that I can credit the writer and illustrator if possible
I am at the moment de-naming it all into a more generic scenario to explore in future.
It originates from and was widely used in the UK for Secondary Schools Year 7 (11 year olds) and above to encourage creative writing, the fantasy genre and group work from an Oxford Secondary English textbook (Oxford University Press, 1982)
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