My challenge this year is a limited one as I am preparing Scouting and Snowballing figures and rules for the Little Wars Revisited 54mm Games day at Woking with Alan Gruber (still spaces left to join in).
This year my challenge is four more Girl Scout figures to convert from 42mm Boy Scout figures to make up a full Daisy Patrol of eight figures.
With a tissue paper and PVA skirt conversion, these could be early Girl Scouts.
I am slowly trying to work out how to reproduce Boy Scout and Girl Scout Wide Games with miniature figures on the gaming table or in the garden.
These red petticoats have to go, far too Railway Children! First tissue paper conversions on four spare LBB30 Little Britons 42mm range Boy Scouts into early Girls Scouts and Guides.
Boy Scouts? Girl Scouts? Girl Guides? What’s in a name?
It took a while to establish standard Girl Scout or Guide uniforms – the blue uniform is more early Girl Guide like, the others more like early Girl Scouts. Paint work, not quite finished yet.
In Britain since 1910, we have not had mainstream Girl Scouts, after Guiding was set up to manage the enthusiastic adoption of Scouting for Boys by many Edwardian girls, sometimes originally in mixed troops.
However in some parts of the UK, across America and the world, Girl Scouts have survived in both name and spirit.
The Girl Scouts of America kept their distinctive Scout name since their formation in 1912, led by Juliette Gordon Low. In this Very good history guide to the early Girl Scouts of Britain before they became Girl Guides, it mentions Cuckoo Patrol Girl Scout troops, the fears about mixed groups, suffragette activities and WW1 and the fact when Guides was set up in Britain not all Girl Scouts apparently transferred …
Following the publication of Scouting for Boys in January 1908 girls were actively engaging in Scouting, they had been just as inspired by the ideas in the book as their male counterparts. Troops and patrols of Girl Scouts were encouraged by Robert Baden-Powell;
“I think girls can get just as much healthy fun and as much value out of scouting as boys can. Some who have taken it up have proved themselves good souls in a very short time. As to pluck, women and girls can be just as brave as men and have over and over again proved it in times of danger. But for some reason it is not expected of them and consequentially it is seldom made part of their education, although it ought to be; for courage is not always born in people, but can generally be made by instruction.”
Robert Baden-Powell, The Scout, May 1908
One group of Girl Scouts, sadly only known to us as “Kangaroo Patrol” were so inspired by this quote that they copied it out at the beginning of their patrol magazine in May 1909. Their magazine was full of adventure stories with Scouts preventing robberies and kidnappings, it also showed girls and boys Scouting together.
The British Boy Scouts and Girl Scouts movement (1909), sometimes known as Peace Scouts, ran in parallel for a time, absorbing Girl Scouts who did not want to transfer into Guiding in 1910.
Wonderfully the BBS and BGS troops still exist in small numbers in Britain and elsewhere proudly wearing the old fashioned uniform, open to boys and girls and linked to the worldwide scouting movement.
Uniforms and patrol flags British Boy Scout and British Girl Scouts 2018/19 website
Baden Powell was surprised but not antagonistic towards the enthusiatic uptake of Scouting for Boys by the kind of vigorous “intelligent sort of girl who likes boys’ games and books” as H.G. Wells observed in his preface to LittleWars a few years later in 1913.
British Boys Scouts BBS British Girls Scouts BGS 2019 website photo: Close up details of long socks, patrol colours on garters? Scout staves and patrol flags. Khaki hats and shirts. The girls are wearing Navy Blue shorts (or maybe culottes) like the boys.
“As records show, at this time Baden-Powell was clearly supportive of Girl Scouts. In May 1908 he wrote to one Girl who enquired that she would be welcome to set up a Patrol of Girl Scouts, and in his regular column in ‘The Scout’ in January 1909 he stated of the girls that “some of them are really capable Scouts” …”
“ …In the 1909 edition of Scouting for Boys the uniform suggestions included recommending blue skirts for Girl Scouts. Large Scout Rallies were held, including one at Scotstoun near Glasgow, where Girl Scouts were both specifically invited, and warmly welcomed.” Source: Leslie’s guiding history website.
1909 Early Girls Scouts UK before Guiding: improvised like the Boy Scouts. Colour schemes: Khaki bush hat, long sleeved khaki shirt tucked into a Lincoln Green, dark grey or Navy Blue skirt.
Useful painting or colour scheme tip : blue skirts rather than the Boy Scout blue shorts mentioned in the 1909 Scouting for Boys. Dark Blue went on to become the colour of early Guide uniforms.
Cropped close up on the Girl Scouts attending the Crystal Place rally 4 September 1909 – a much reproduced photo.
“So clearly, throughout 1908 and much of 1909, Girl Scouts were welcomed, both unofficially and officially” including the Crystal Place rally in 1909 where early Girl Scouts were photographed amongst the boys. It is reported that more than 1000 Girl Scouts were present.
“By late 1909 amongst the official Scout membership of 55,000 there were already over 6000 Girl Scouts officially registered, and more registering daily.” Leslie’s Guiding History.
Blue uniform, blue colour and a glimpse of uniform
By 1910, Guiding had been established to protect the reputation of these Edwardian girls and of the fledgeling Scout Movement. Scouting for Boys was adapted by Baden Powell and his sister Agnes into a Guiding Manual, “How Girls Can Help Build The Empire”, designed to equip girls with camping skills, homecraft and child care skills for adult life in Britain or upcountry in the Empire.
It would be almost 70 years before mixed older (Venture) Scout groups were established again in Britain.
Early Girl Scout – Leslie’s Guiding History websiteAnother fierce looking early Girl Scout from the Leslie’s Guiding History Website.
Leslie’s Guiding Ideas Website also has some contemporary Guiding / Girl Scouts Wide Games Scenarios, worth coming back to:
Guiding and scouting being world movements, it is of course possible that fictional Imagi-Nations like the Bronte family’s Gondal and Gaaldine, or the many great Tintin-esque Imagi-Nations and Grand Duchys created by gamers could have their own Boy Scout and Girl Scout movements.
Girl Scouts of Gaaldine or Gondal?
Boy Scouts of Angria or Generica, anyone?
Blogposted by Mark Man of TIN (1970s Cub Scout, Bronze Arrow, Retired) 17 May 2019
Alan Gruber (Duchy of Tradgardland blog) and I have been independently reading the old scouting book Wide Games (1933) with ideas of how these outdoor games might translate into tabletop and garden games with figures.
LBB30 Boy Scout from the Little Britons / Shiny Toy Soldiers 42mm range.
As with any set of gaming rules, the basics have to be set out – Movement, Melee, Missile Firing, Morale, that sort of thing.
Victory Conditions – A lot of this scenario stuff is set out for us in the detailed briefings in Wide Games.
A patrol is made up of 8 scouts including patrol leader and bugler.
A Scout at one early point could be a boy or girl. In the early days (1907-1910) Girl Scouts would have undertaken these Wide Games, possibly even alongside or against Boy Scout Patrols. Girl Guiding from 1910 carried this Wide Games tradition on.
Four spare Boy Scouts are now Girl Scouts and Guides … figures almost finished, almost painted.
Then there is the challenge of movement.
Movement Rates
Depending what ground scale and figure scale that you are working with, you would need to set out a suitable movement rate of X inches, hexes or squares per turn.
Basic Walking Pace in Open Country – X inches or X hexes
Scout’s Pace – Walking Pace x 50%, so X x 0.5 per inches or hexes
Scout’s Pace is a curious hybrid of ‘walk 20 paces, run 20 paces’, designed to sustainably go faster and further without being too puffed to pass on messages.
Boy Scouts came from many nations … again, based and almost painted.
How Terrain, Weather and Time of Day Affects Movement
Wide Games and Scouting For Boys often notes off-road terrain as Thick Or Open:
Thick Country takes twice as long to traverse. Half the normal walking or scouts Pace of X inches or hexes
Tracks – moves on paths have X inch bonus.
Open Country – normal Walking or Scout’s Pace
Walking On the Road – Normal walking pace or Scout’s Pace.
Bicycle on Road – 2 x Scout’s Pace. Edwardian bicycles probably wouldn’t go off road well.
Uphill – movement reduce by half. Downhill normal pace.
Fog and mist – half normal pace, recuced visibility. Scout’s Pace unavailable in fog and mist.
Night-time – half normal pace, reduced visibility. Scout’s Pace unavailable at night.
Snow and Ice – half normal pace. Scout’s Pace unavailable on snow and ice – Increased risk of accidents.
Bogs and marshland can be deemed uncrossable or at half speed.
All fields of standing crops must be placed out of bounds.
Stealth Moves?
Speed of movement would vary with stealth and cover / ground.
Stalking / Quiet / Concealed Movement Pace – half normal pace. Scout’s Pace unavailable in stalking mode.
If you have the One rate for quiet moving through a wood etc, then the alternative Scout’s Pace for pursuit / rapid noisy movement.
‘Thick country’ is distinguished as taking twice as long to cross from ‘open country’ in terms of movement. Obviously roads would have faster pace / movement.
Two Girl Scouts capture the single Boy Scout … to be escorted back to base.
Resolving Capture and Combat
It takes two scouts to capture another enemy scout and take him or her blindfold captive back to their base.
‘Vikings’ (Wide Game 1, a Flag Raid scenario) mentions that the aim should be success “by strategy rather than force, so not more than two go together at one time and it is regarded as shameful for more than two to attack one man.”
One scout however can take the wool ‘life’ of an enemy scout, effectively removing them from the game. The scout who loses a wool life can take no active part until he or she has returned by the most immediate route back to the (neutral) Ambulance base, where a new life is restored. A scout who has lost a wool ‘life’ can be indicated by a curtain ring or other token.
How this affects points is mentioned at the end.
Range Weapons
In the Scouting for Boys examples of Wide Games, the Snow Fort scenario sees Snowballs being used as ammunition.
Whiting Balls or wooden darts with blunt ends marked in chalk are also recommended. Hits on enemy scouts would be clearly visible to an umpire.
Weapons Range: X inches or hexes / squares, to be decided, further than normal walking pace?
Some of these sections come not from Wide Games but straight from Donald Featherstone’s Close Wars simple rules (appendix to War Games).
One dice thrown for each scout firing – 6 scores a hit.
If the scout firer is undercover whilst the scout target is in the open, then a 5 or 6 will secure a hit.
Featherstone Savings Throws
Each Scout casualty has the chance of only being judged lightly wounded and fighting on. Each Scout casualty has a dice thrown for him, a 4, 5 or 6 means that he is only lightly wounded and carries on. If the scout casualty is under cover, then he or she is saved by 3, 4, 5 or 6.
Melee
If scouts come into contact (adjacent squares etc / bases touching) then some form of Melee ensues. Some Hand-to-Hand Fighting does take place in early scouting ranging from Jujitsu, boxing, Cornish or Celtic wrestling and quarter staffs / staves, all permitted.
Kaptain Kobold’s simple dice no cards version of the Parry / Lunge duelling. Dice used to mark health or life points left. Steve Weston’s duelling Mexican Peasants in 54mm.
Scout versus Scout with each man having one dice throw, the highest number wins. The losing Scout who loses a ‘wool life’ must return to base camp / ambulance camp to restore his life.
Quarter Staves / staff fighting can take place using Gerard De Gre duelling rules. Each Scout has so many life or melee points, which reduces with each hit.
An alternative Melee system from Wide Games no. 3 – Staffs – has a hidden numbering system, 1 to 8 being allocated to each patrol and concealed from the enemy (maybe on their base). The number was only revealed when challenged – sometimes finding out that you have challenged a higher number too late, if you are low numbered! This solves the taking of the wool life, based on whether Scout is higher or lower.
Scout No. 7 beats the lower number Scout No. 4 from a rival patrol.
Interestingly in Scouting for Boys (1908), BP suggests Patrols have regular numbers: Patrol Leader 1 with whistle, Corporal 2, scouts 3 and 4, scouts 5 and 6, scouts 7 and 8 working in pairs. No mention of the bugler!
As mentioned in Staffs (Wide Games no. 3) a kind of wild card that no 1 (patrol leader) can take number 7, so is both strong and vulnerable.
Wild Card – here patrol leader No. 1 trumps the higher number Scout No 7.
These could be inscribed on the figure bases of scout models.
Morale and Scouts Honour
“Camp raiding is strictly prohibited” (Rule 340) – against Scout’s Honour. Scout’s Honour could be an interesting alternative scoring system or points system. For example:
Points are deducted from a patrol or Scout for each Scout being captured or losing a “life”.
Points are gained per patrol or Scout for attaining another’s wool life, captive or token object.
Morale (health or energy points) could be boosted by good turn cards or weather. Wet weather, lack of food, cold etc might affect a Scout’s combat effectiveness if using RPG type cards. Still to be worked out …
Chance Cards or Event Cards – still to be worked out.
Commonly used in Wide Games, further change of instructions or note of wounded casualties were issued as letters opened after so many turns, hampering or altering the briefing to each patrol.
The delaying envelopes opened at set times to slow down or change the missions for three teams of Scout “Polar Explorers” (Cordon Breaking; Wide Game 6 Polar Dash)
These are some initial rules notes ideas … to be tried, discarded, continued and added to.
added some new suggested interesting ideas that he is working on:
Re. Movement: Could X be measured (if not using grids) by a scale scout pole, X being the length of a scout pole?
I am working on encounter tables. I wondered [about] a random rout speed (if chased by bull or dog for example), throw two d6 and that is the distance to be moved.
I also wondered about stopping for a turn when climbing walls or barbed wire fences or it costs half a move to cross.
Alan and I both thought of some kind of Skirmish / RPG type character cards, as we are only dealing with small numbers of a couple of patrols of eight Scouts each, not huge battalions.
A range of hair and skin colours for the Boy and Girl Scouts when painting might help link a figure to these character cards with suitable Edwardian to 1950s nicknames: Ginger, Carrots, Snowy, etc.
Alan Gruber, the Duke of Tradgardland https://tradgardland.blogspot.com has received his copy of WideGames (Scout Association, 1933) and his reactions and initial thoughts were surprisingly similar to mine:
“The Wide Game book arrived and l have had a chance to have an initial look. There seems to be much that can be translated into rule terms. I am less successfully tried to locate my scout figures, they must be experts in stealth and use of cover.
I have been thinking of giving each scout ratings for things like stealth, speed, detection etc.
When trying to spot a hiding scout figure compare the hiding rating against the spotting rating adding the score of a dice. If the the result is higher than the hiding rating the figure is spotted.
I felt this method could be used also to represent the removal of a “wool life” .
I like the idea of each scout being different in his abilities adding a sort of role play vibe. I really must scribble these ideas down in a more coherent manner.”
Alan’s ideas were in tune with many of my own initial thoughts.
I also thought that the list of a scout’s skills looked like a character card or RPG character.
Badges acquired or skill numbers would help resolve some non-combat issues on points – visibility (stalking, camo, use of cover), listening skills, pathfinding etc.
Wide Games no. 3 – Staffs – has a hidden numbering system, 1 to 8 being allocated to each patrol and concealed from the enemy (maybe on their base). The number was only revealed when challenged – sometimes finding out that you have challenged a higher number too late, if you are low numbered! This solves the taking of the wool life, based on whether Scout is higher or lower.
Interestingly in Scouting for Boys (1908), BP suggests Patrols have regular numbers: Patrol Leader 1 with whistle, Corporal 2, scouts 3 and 4, scouts 5 and 6, scouts 7 and 8 working in pairs. No mention of the bugler!
As mentioned in Staffs (Wide Games no. 3) a kind of wild card that no 1 (patrol leader) can take number 7, so is both strong and vulnerable.
These could be inscribed on the figure bases of scout models.
Weapons and Combat
Although a Marksmanship badge existed for shooting, the only “weapons” carried by scouts were their highly versatile scout wooden staffs.
Ogdens cigarette cards of scouting reproduced in book form shows quarterstafffighting – reproducible through my Gerard De Gre / Featherstone duelling cards Lunge and Parry (past blogpost). Jujitsu, boxing and wrestling were also practiced – see Nobby’s comment below on quarterstaffs.
However in Wide Games, suggestions were also of early washable paint balls being thrown to mark a hit on an enemy, known as “whiting balls”, along with wooden blunt headed thick dowelling darts with paper feathers and chalk on the blunt heads. This chalk or whiting indicated or marked a hit visible to any watching umpire.
Usual hit dice roll / d6 mechanisms etc would work here. If hit, a Scout loses a life, has to return to the ambulance base to be healed and then rejoin the game.
The “wool life” or colour to be taken can be represented by a thread or circle of wool over their shoulder like a sash. They are then temporarily out of the game, but rather than being “Pinned”, they must then be restored to life by reaching the designated Red Cross base / healer / ambulance station. This recycles them after a pause back into the game, starting from the healing base, bearing their new wool life marker or token.
Some other variations on the “wool life” token or marker were a paper scrap on shoulder, handkerchief or scarf tail tucked into belt or scalping (removing the scarf when worn as a head scarf)
MovementRates
Speed of movement would vary with stealth and cover / ground. One rate for quiet moving through a wood etc, another for pursuit / rapid noisy movement. ‘Thick country’ is distinguished as taking twice as long to cross from ‘open country’ in terms of movement. Obviously roads would have faster pace / movement.
Walking Pace or Scouts Pace?
There is a concept of scouts pace referred to in Wide Games is hybrid pace of twenty paces running, twenty walking (as a rest break) meaning you can go faster and further for longer.
Early Scout Patrols (according to Ogden’s Cigarette cards) were of eight scouts: patrol leader with patrol flag, corporal, 5 Scouts and a bugler. Each Patrol appears to have different scarf colours.
Patrols of eight play against other patrols, rising up the scale to whole Troops playing against another troop.
Four Patrols equals one Troop of 32, plus scoutmaster.
Patrols had names reflected in their patrol flag symbols, carried by the patrol leader, who was appointed for one year. Each “animal named” patrol had their own animal calls to communicate secretly. Patrol flags were important as base markers etc.
Semaphore signals by flag, third figure is the patrol bugler shown with patrol flag usually carried by the patrol leader (fourth). These wolf patrol scouts appear have the correct yellow and black garters / sock colours to match their patrol / correct patrol flag.
Patrol names (Ogden’s scouting series of cigarette cards issued pre 1914) – wood pigeon, owl, lion, wolf, cuckoo, otter, eagle, peewit, ram, kangaroo, Fox, cobra.
Scouting for Boys 1908 mentions slightly different animal patrols and their colours: these affect the patrol’s coloured neck scarf. The printed scraps show different socks and shirts but this may not be accurate. Originally a coloured shoulder knot was worn.
Patrol flag animals and patrol colours – Oxford 2005 reprint of the 1908 Scouting for Boys.
Throughout Wide Games there are strict instructions for the Scoutmaster to pass on:
“All fields of standing crops must be placed out of bounds”
“Camp raiding is strictly prohibited” (Rule 340) ?
Points are deducted from a patrol or Scout for each Scout being captured or losing a “life”.
Points are gained per patrol or Scout for attaining another’s wool life, captive or token object.
I am still reading through Wide Game scenarios for rule clues, but as Alan Gruber observes, this could be an interesting basis for a set of rules.
Vikings (Wide Game 1, a Flag Raid scenario) mentions that the aim should be success “by strategy rather than force, so not more than two go together at one time and it is regarded as shameful for more than two to attack one man.”
Scout’s honour and fair play seem important concepts, almost a numerical value of honour points or shame points, to be redeemed by good and honourable deeds.
Image source: Oxfam online bookshop
Girl Scouts of America – and Britain?
The addition of a fullish Edwardian skirt easily turns a few of my tiny metal Boy scouts into Girl Scouts. Not all Girl Scouts wore their hair down and long, as was common with Edwardian girls, hair styles varied with age. Loose and long was generally for younger girls.
Girl Scouts used Wide Games, as their first guiding manual was based on Baden Powell’s Scouting For Boy’s. Thousands of Edwardian girls flocked to create their own patrols, occasionally working alongside Boy Scout Patrols.
This unchaperoned fraternisation began to cause difficulties locally and nationally for both Boy Scouts and Girl Scout groups. The solution? Girl Guides.
Guiding took over most of the 1908-1910 Girl Scouts Troops in 1910. However some BGS British Girl Scout troops still exist, alongside BBS British Boy Scouts wearing the traditional 1908 uniform. But that’s another story for another blog post.