It has been a few weeks since I ran a solo game bigger than sword fighting and Bartitsu duelling. I feel that I have neglected my Peter Laing figures of late. To be fair I’ve been busy making the fortified Signal Tower as well.
I wanted to get a quick evening game in, based on the Bronte family’s Imagi-Nation of Angria, having read more of Charlotte Bronte’s Tales of Angria and the Oxford Companion to the Brontes. Both these books are slowly helping me work out maps and scenarios based on more of Bronte’s fictional realms or paracosms.
Small Angrian Skirmish Scenario:
By March 1836 – half of Angria is “in possession of our foes”.
During 1835-37 The Second Angrian War, Civil War between Angria and the Verdopolitan Union is happening at the same time as the Ashantee threat.
Early 1836, Angria, Western Central Africa: A group of invading Ashantee bowmen, part of Quashia Qamina’s forces, have discovered an abandoned Angrian supply waggon and remain in ambush on the rocks overlooking the crossing.
They are backed by a small sword and musket group of Sir Jehu MacTerrorGlen’s rampaging Scotsmen and Highland Warriors, led by one Captain Scotte, who are aiming to capture the river crossing and loot the abandoned Angrian supply waggon.
Location: The river crossing eventually feeds into one of the many tributaries of the River Olympia or Calabar, running down to the sea.
This waggon was part of a supply column along one of the many roads to the regional or provincial capital of Adrianoplous, all aid and supplies to The Duke of Zamorna. Zamorna is fighting to protect the Angrian province (that he is named after) against this invasion of Ashantees and MacTerrorGlen’s unruly Scots.
A rebellious and unruly kilted Highland Regiment in Africa? Many of the original settlers of the Bronte’s fictional realm of GlassTown and Angrian area of West Africa were of Scots, Irish and Yorkshire origin.
Coming to recover the waggon of supplies are Angrian forces under the Blood Red banner of the Rising Sun. These include a dismounted group of smart red-coated Angrian “Dragons” or Dragoons, along with some men of the “Fighting Fifth” (or “Filthy Fifth”), the 5th Angrian Infantry Regiment in homespun and motley campaign dress, led by a young Lieutenant called Prunty.
The scruffy nature of the Angrian Regiments on campaign in the ‘East’ in the Angrian Civil War is reminiscent of Confederate Butternut Infantry towards the end of the American Civil War. Their scruffy dress is commented on by one of Charlotte Bronte’s cynical narrators in the smart Regency Colonial society of the cities.
The Angrian dragoons had dismounted, leaving their horses up the valley and with the 5th Angrians in two groups were scouting the river, half their number in reinforcements a mile or two behind.
D6 dice rolls saw these troops delayed arriving, until the 5th and 6th turn in area 5 and 6 on the Angrian baseline.
The turns were short and brutal, mostly involving fast melee, using the Kaptain Kobold modification or d6 dice version of Gerard De Gre’s Lunge Cut and Stop Thrust melee or duelling rules.
1-2 Attacker Hit
3 Both Hit
4 Neither Hit
5-6 Defender Hit
Melees occurred from group stage in adjacent hexes or who have charged into their opponents. The Pell-Mell, Hell for Leather pace of the game meant that there were few casualties from rifle or musket fire, many more from Highland claymore, bayonet, short sword and rifle butt (and no doubt boot and fist).
Turn 1 and 2 saw rapid movement through the cluttered terrain towards the first shots and melees of Turn 3.
Turn 3 saw 9 Angrian troops and 12 of MacTerror Glen’s Scots killed, mostly when the Highland claymore warriors charged the Angrian troops.
By Turn 4, some of the outnumbered Angrian forces on the board retreated to await their reinforcements (D6 dice roll 1-3 Retreat, 4 Stay, 5-6 Advance).
This didn’t stop one party of three Angrian 5th Infantry being surrounded and outnumbered on two sides by Scots around the bridge. Luckily supporting fire from the Angrian command party and standard bearer picked off two further Scots musketeers.
In Turn 5 the advancing Scots moved into Melee with the Angrian Command and Colours party, leading to a doubly fatal duel between Highland claymore against Angrian officer’s broadsword.
Thankfully the rest of the Angrian Dragoons and Fifth Regiment arrived in Turn 5 and 6. Just in the nick of the time …
These Angrian reinforcements pushed back and pursued the last of MacTerrorGlen’s troops and the Scots command party and colours back over the bridge. They made their last stand outside the crossing hut. The Scots colours were lost when the command and colours party decided to fight to the finish (dice roll d6 roll 1-3 surrender, 4 – 6 fight on).
Throughout the early part of the battle, the Ashantee Bowmen on the high ground rocks were out of range and sight of many of the Angrian troops. Overall they played very little part in the whole battle, not even firing many volleys of arrows before they were engulfed in melee. Their officer or chief Khla managed to escape to carry on the invasion with the other invading Ashantees under Quashia Qamina.
At the end, the Angrian Armed Transport Corps hitched the abandoned supply waggon to their horses and slowly dragged this back up the valley to where the dismounted dragoon horses and horse holders would provide further armed escort back to Adrianopolis, Zamorna or Edwardston as needed.
Discarded weapons and the captured colours of MacTerrorGlen’s Scots are sent back onboard the supply waggon as victory trophies to inspire the flagging Angrian forces.
The remaining two Angrian Dragoons, Angrian standard bearer and drummer remain behind in the bridge crossing hut. Suitably armed with discarded carbines, muskets and ammunition, they make themselves busy fortifying this outpost and guarding the crossing until further Angrian reinforcements arrive. Burying the dead will have to briefly wait, but not too long in these African “Yorkshire Tropic” climes.
Arise Angria! Raise the Blood-Red Banner of the Rising Sun! Huzzah!
Figures and Terrain
All the figures are from the sadly now discontinued Peter Laing range of 15mm figures.
The Ashantee bowmen are from the Ancient Egyptian range (Nubian Archers F452 and their officer F453 Nubian Spearman).
MacTerrorGlen’s rogue Scots troops are from the Peter Laing ECW and ’15-’45 ranges. I especially like his kilted Highlander charging with Claymore (F1006) and small shield but his Highland musketeers ( F1008) are fine figures too. https://manoftinblog.wordpress.com/2016/11/04/more-peter-laing-scots/
The “Angrian Dragons” are ECW dismounted dragoons firing, F515, one of my favourite Peter Laing figures.
The homespun 5th Angrian Regiment in campaign dress are the ACW butternut infantry advancing F3012, along with the Boer Rifleman advancing at trail F622.
I quickly made and coloured an Angrian flag and added this to one of the Boer figures to make a standard bearer.
The Heroscape hex terrain terrain on my two portable gaming boards tries to create that curious mix of European and African or Yorkshire Tropical that exists in the Bronte’s limited but imaginative view of the world outside their native Haworth and Yorkshire. This was backed by PECO Scene Backgrounds Medium SK 44 Country with River with its great view of mountains and stone bridges over streams and slightly incongruous European stone farm houses, obviously in the Yorkshire / European influenced Angrian settler style.
Pine trees, impassable rocks, a raging stream or river form all part of a rugged and Romantic, almost Gothic landscape of hills, fields and craggy mountainous peaks of how the Bronte children saw Angria (West Africa). This fits well the restricted routes and impassable labyrinths of trees, logs and rocks that suit Donald Featherstone’s original Close Wars rules for forest skirmish that I have tweaked for hex board or garden games. https://manoftinblog.wordpress.com/2016/06/09/close-little-wars-featherstones-simplest-rules/
The waggon was an underscale diorama piece from the 54mm Safari figures Wild West Settlers Toob. Its eventual escorts were Peter Laing Boer War cavalry M603 or M605 Imperial Yeomanry figure.
This was a great fun game for an evening. Using the Gerald De Gre duelling rules in Kaptain Kobold’s simplified dice version for the first time as the Melee section with the rest of the Little Close Wars rules led to quick fast and murderous melees.
The look of the board / game?
I like the portable hex game boards but I would like to flock or sand more of the Heroscape hex pieces, and glue and flock some of the pine tree bases permanently to hex bases.
Part of the early evening was spent tidying up the portable game boards, removing the temporary masking tape letters and grid numbers and sanding the edges before rewriting them in a neater fashion. Eventually I think I will wood stain the outer edges and possibly acrylic paint (sap green) the inner sections of game board that show up as bare wood in the middle and edge. Hopefully they will look less intrusive but still allow each board to be used separately.
A swift outcome of a minor skirmish in the Angrian Civil War, a minor victory in a disastrous campaign.
This campaign led to Angria’s defeat at the Battle of Edwardston 26 June 1836, which saw Zamorna exiled and Angria savagely occupied by Ashantee and MacTerrorGlen’s forces throughout the rest of 1836. Angrian troops fight on in the hills.
Victory does not come until Zamorna returns and leads his forces to victory at the Battles of Leyden, Westwood and Evesham throughout 1837.
Hopefully Charlotte and Branwell Bronte would approve, their imaginary worlds having been sparked by a gift from their father of a box of toy soldiers.
Read more at the other Bronte 200 inspired blogposts at: https://manoftinblog.wordpress.com/2017/03/30/charlotte-bronte-as-gamer-1
Blogposted by Mark, Man of TIN, 20th May 2017