On their way in the post, I have on order two packs of 28mm “Little Wolves” (Amazons range) from Annie Norman at Bad Squiddo Games.
These will represent each of the three Bronte sisters in combat “role playing” in their fictional ImagiNations of Gondal, GlassTown, Angria and Gaaldine.
This will provide me the three sisters Charlotte, Emily and Anne – and one spare (a friend?)
This should give me a focus for #FEMBruary 2022 – Each February, miniature or figure painters and gamers choose to paint or model believable female miniatures as part of a challenge by fantasy gamer and modeller Imperial Rebel Ork.
I will look around for a suitable brother Branwell 28mm figure, once I have ‘met’ his sisters. To me, he is usually portrayed on screen as Naughty Norman Price of Ponty Pandy, straight out of Fireman Sam.
Being a figure converter and tinkerer, an improvised tissue paper sash or two might feature to flesh out the girls’ ImagiNations uniforms, inspired by Isabel Greenberg’s Glass Town.
Isabel Greenberg’s superb Glass Town graphic novel shows the Bronte sisters and brother in their ImagiNations uniforms.
I can easily see these fighting sisters being up and at ’em, duelling against other fantasy or historical figures in roughly 28mm scale – zombies, skeletons, regency dandies and assorted Bronte ImagiNations bad guys in Pride Prejudice and Zombies style – as this slides into gothic, RPG or fantasy gaming…
Bad Squiddo Figures
I have previously enjoyed painting Bad Squiddo figures of Land Girls for my ‘boycraft’ entry for my local flower and veg show, crafts section in 2019.
As a gamer with a love of toy soldiers and ImagiNations gaming, I have a lot of time for the Brontes and their intricate fictional Regency and early Victorian worlds of Gondal, Glasstown, Gaaldine and Angria.
If you don’t know them, check out the excellent recent books based on these tiny Bronte manuscripts – Celia Rees’ Glass Town Wars and the graphic novel Glass Town by Isabel Greenberg.
You might also know them through the 1960s children’s fiction book The Return of The Twelves (or Twelve and the Genie) by Pauline Clarke, based on the Bronte children’s original wooden toy soldiers.
The Bronte sisters Emily, Charlotte and Anne and brother Branwell created childhood and teenage imaginary Napoleonic worlds (paracosms) in tiny handwritten books of poetry, prose, drawings and fictional newspaper adverts in the 1830s and 1840s in Yorkshire.
Were the Bronte children some of the first wargamers, ImagiNations gamers and Historical Fantasy RPG players?
I have been playing Bronte inspired ImagiNations games for a number of years now – check out my page for them on my blog here:
That is why I am supporting the campaign by UK libraries and The Bronte Parsonage Museum in Haworth Yorkshire to keep some of these precious manuscripts of the Law Collection in the Honresfield Library in this country and at their birthplace, rather than disappear into private collections after auction.
“And one of the greatest helps to a small, inexperienced traveller in this sometimes dusty way is the likeness of things to each other. Your piece of thick bread and butter is a little stale, perhaps, and bores you; but, when you see that your first three bites have shaped it to the likeness of a bear or a beaver, dull teatime becomes interesting at once. A cloud that is like a face, a tree that is like an old man, a hill that is like an elephant’s back, if you have things like these to look at, and look out for, how short the long walk becomes.” E. Nesbit, Wings and The Child, 1913.
Was Tolkein influenced by the work of E. Nesbit and her “Accidental Magic” stories?
An enchanting little story, of book nooks, an idea that could well grace a military or fantasy modeller’s book shelves? Lots of examples of these on Pinterest. Lots more pictures and links at this BBC article including Harry Potter style Diagon Alley type streets between books:
Hopefully this may be of use for scenario writing in the future.
Links with RPG and fantasy gaming?
Jennifer or Jen Burdoo, a gaming librarian in the USA, has been working on simple Dungeons and Dragons (D & D) type RPG Scenarios and rules to use in the ‘community outreach’ setting of a public library, alongside simple Featherstone Rules for historical figure gaming.
She recently posted on my Angria ImagiNations related Blogvent post some links to simple RPG rules and games mechanic sites using very few figures:
Jennifer has been using material from the RPG Tinker blog, a great web name, proof that it’s not just Historical figure gamers or wargamers who cannot resist taking rules apart and tweaking and tinkering with them:
I can see several rules tinkering uses for this RPG character elements in the forthcoming gaming year 2020
Oh no, it’s the roaring Twenties all over again! There will probably in gaming and wider culture be a nod to 20s style Flappers, Bugsy Malone, Prohibition, Pulp, but hopefully not a rerun of mass unemployment, world recession, the rise of fascism and dictators …
Possible RPG or character driven ‘grit’ could be given to the kind of small scale skirmish games you can find on Man of TIN blog and its Bronte and Scouting sister blogs such as:
There is nothing new under the gaming sun as Donald Featherstone was doing this in his 1960s and 70s Skirmish Wargaming book and chapters on “Personalised Wargaming” in Solo Wargaming and Advanced Wargaming. All these Featherstone titles are still available in reprint or digital via John Curry’s History of Wargaming project
Dicing with Dragons – “Long before Peter Jackson made it respectable, teenage boys fought imaginary orcs and dragons”.
Writer and Presenter Kim Newman celebrates Dungeons and Dragons’ early days through interviews with Gary Gygax and others of the Steve Jackson and Ian Livingstone era failing to get a bank loan for setting up Games Workshop. It mentions needing to buy the original Chainmail ancient Wargames rules as well as the early D and D books.
Repeat of a Documentary originally made in August 2004 – Radio 4 Extra Debut / repeat, find this at:
Made in 2004 it speculates about when RPG gamers give up, along with the lack of women RPG players at the time. They do find and interview one female “Dungeon Master”. I imagine this aspect may have changed since 2004, as the few female gamers whose blogs I have come across tend towards Sci-Fi and Fantasy rather than Historical Wargaming.
Available online on BBC Radio Iplayer for about thirty days till late July /early August 2017, it may well be around in the BBC Radio Iplayer documentary section afterwards. This may not be available to some overseas readers.
I stayed in the shade of the trees surrounding our garden during the very hot and sunny Father’s Day weekend. We raided several starter Heroscape packs for hex tile and figures for a knockabout duelling game in the garden using versions of the Lunge, Cut and Stop Thrust duelling rules.
Even the garden table cloth or white spotty oilcloth wanted to join in as a sort of hex sea between the hex islands.
I’m not what many would call a fantasy gamer, despite my historical Imagi-Nations and the occasional 54mm Space based garden game. These Heroscape figures came prepainted with the very useful Heroscape plastic Hex tile ‘make your own 3D gameboard’ terrain system. So it seemed a shame not to use them occasionally.
Heroscape games system
If you’re not familiar with the Heroscape game and figures by MB / Hasbro, available secondhand online, visit the following sites
The starter or master sets I had bought second-hand provided several interesting warrior groups:
Mech type robots – Zettian Guards (not shown in photographs)
Samurai type figures – Izumi Samurai
Elite Airborne figures
Government type agents – Krav Maga agents
Viking type fantasy Ancient warriors
Marro scary aliens
Very soon as I and other family members chose Heroscape warrior squads to take each other on in individual duelling or melee bouts, we switched from the slower cards (Parry and Lunge, Stop-Thrust and Cut system) to the quicker d6 version suggested by Kaptain Kobold.
The games proved short and brutal, mostly involving fast melee, using the Kaptain Kobold modification or d6 dice version of Gerard De Gre’s Lunge Cut and Stop Thrust rules for melee or duelling.
1-2 Hit on Attacker (lose one point)
3 – Both Hit (lose one point each)
4 – Both Miss
5-6 Hit on Defender (lose one point)
To simplify the rules, speed and even things up between the different Heroscape tribes or clans, we declared all figures or weapons equal in melee and no ranged weapons. In that way a Mech Robot could be defeated by a Samurai or Viking.
Each character had 5 life or combat points (recorded on a dice next to them during combat) and could also only move 2 hexes, halved if moving uphill or through water.
The surviving or winning duellist gained an extra life or combat point when the other rival character was killed off. It quickly got fast, fatal and furious!
My FBI X-Files team didn’t last long against the grim-faced Alien Marro figures. Warrior Mech Zettian Guards fought Izumi Samurai and fantasy Vikings, then Elite Airborne figures.
This was also the first outing for some new aquarium ornament resin scenery picked up in a handy 3 for 2 ornaments sale at Pets at Home. A battered rope bridge, a jungle temple, two Ewok style tree houses with lush jungle foliage, a Greek or Roman ruined temple and a Chinese or Japanese fishing boat. All variously suitable for 15 to 40mm size figures.
I didn’t tell the checkout lady the truth when she asked about my non-existent fish and tank, that these weren’t destined or bought for underwater fish usage but for the gaming table or out in the garden / yarden for gaming! More on these in a future post.
This proved a short fast knockabout game of the islands suitable for both young and old in the family.