The Bronte sisters Emily, Charlotte and Anne and brother Branwell created childhood and teenage imaginary Napoleonic worlds (paracosms) in tiny handwritten books of poetry, prose, drawings and fictional newspaper adverts in the 1830s and 1840s in Yorkshire.
Their ‘tropical Yorkshire’ ImagiNations world, based on West Africa, North and South Pacific islands, were inspired by the gift to Branwell from their parson father of the ‘Twelves’, a dozen wooden soldiers that the children named and created for these characters their shared fantasy worlds.
Thus were created the Glass Town, Angria, Gondal and Gaaladine worlds which survive in fictional fragments with a confusing host of characters. There are villains, Byronic heroes, feisty women and savage natives involved in endless wars and intrigues.
The Bronte family Imagination and modern gaming
Emily Bronte, World’s First Dungeon Mistress?
Branwell Bronte’s contribution as dungeon master and ‘flavour text’
A Game of Thrones comparison
Bronte ImagiNations Fictional Timeline 1830s
Mapping the Bronte ImagiNations
Tabletop Gaming Scenarios
Using the Bronte fragments for possible gaming scenarios
15mm Skirmish in Angria
Bronte Waterloo Soldiers and the Twelves
Screenshots of the BBC TV drama 2018
One of the well-documented Angrian regiments, The Bloodhounds. https://manoftinblog.wordpress.com/2017/04/17/pretty-in-gingham-the-brontes-bloodhound-regiment-of-angria-1839/
Savage Natives, Villains and Enemies
54mm hollowcast repairs to make Zulu or Ashantee Warriors, and background on the Ashantee tribes in Bronte fiction and historical facts: https://manoftinblog.wordpress.com/2017/02/17/ashantees-or-zulus-reborn/
More about the real Ashanti Wars:
Bronte Parsonage Museum: https://www.bronte.org.uk
The Art of The Brontes Book, their Visual Inspiration
Modern Fiction links to the Bronte ImagiNations
Good for possible gaming scenarios?
Celia Rees (2018) Glass Town Wars
This blogpost references two other fiction works:
Pauline Clarke, (1963) Return of The Twelves (aka Twelve and the Genie) – Carnegie award-winning children’s book.
Catherynne M. Valente, (2018) The Great Glasstown Game – doorstep of a book, very Alice and Steampunk. Will post a review after attempt at rereading.