Gaming the Bronte family ImagiNations of Glasstown, Angria, Gondal and Gaaldine


The Bronte sisters Emily, Charlotte and Anne and brother Branwell created childhood and teenage imaginary Napoleonic worlds (paracosms) in tiny handwritten books of poetry, prose, drawings and fictional newspaper adverts in the 1830s and 1840s in Yorkshire.


Their ‘tropical Yorkshire’ ImagiNations world, based on West Africa, North and South Pacific islands, were inspired by the gift to Branwell from their parson father of the ‘Twelves’, a dozen wooden soldiers that the children named and created  for these characters their shared fantasy worlds.

Thus were created the Glass Town, Angria, Gondal and Gaaladine worlds which survive in fictional fragments with a confusing host of characters. There are villains, Byronic heroes, feisty women and savage natives involved in endless wars and intrigues.

Home made Fimo Polymer Clay 54mm figure of an Angrian Infantry Standard bearer with the rising sun flag – Arise Angria!

The Bronte family Imagination and modern gaming

Emily Bronte, World’s First Dungeon Mistress?

Branwell Bronte’s contribution as dungeon master and ‘flavour text’

A Game of Thrones comparison

Bronte ImagiNations Fictional Timeline 1830s

Mapping the Bronte ImagiNations

Tabletop Gaming Scenarios

Using the Bronte fragments for possible gaming scenarios

15mm Skirmish in Angria

Bronte Waterloo Soldiers and the Twelves
Screenshots of the BBC TV drama 2018

Bronte Regiments
One of the well-documented Angrian regiments, The Bloodhounds.

Savage Natives, Villains and Enemies

54mm hollowcast repairs to make Zulu or Ashantee Warriors, and background on the Ashantee tribes in Bronte fiction and historical facts:
More about the real Ashanti Wars:

Bronte Parsonage Museum:

The Art of The Brontes Book, their Visual Inspiration

Modern Fiction links to the Bronte ImagiNations
Good for possible gaming scenarios?

Celia Rees (2018) Glass Town Wars

This blogpost references two other fiction works:

Pauline Clarke, (1963) Return of The Twelves (aka Twelve and the Genie) – Carnegie award-winning children’s book.

Catherynne M. Valente, (2018) The Great Glasstown Game – doorstep of a book, very Alice and Steampunk. Will post a review after attempt at rereading.