Octagons are not Hexagons or my DIY Games Workshop Lost Patrol tiles

Alan Tradgardland Gruber’s post on Skirmish Kokoda Trail rules from Lone Warrior magazine reminded me of a failed experiment of mine last summer.

Maths was never one of my strongpoints.

I have often found that drawing hexagons that interlink well is not easy either.

I found this out about twenty years ago trying to plan some hexes to make a D & D style random terrain jungle path to suit Donald Featherstone’s Close Wars forest skirmish rules in the Appendix to his first War Games book (1962).

These simple rules call for impenetrable forests and dead ends to paths etc. as Natives track down Troops in the cluttered terrain on the tabletop terrain, mostly collected from the garden.

My 2020 card and 2000 paper versions of hex lost patrol type tiles, these 2000 paper hex and square ones survived tucked inside the card ticket holder of my old branch library copy of War Games by Donald Featherstone.

Template tin lid, Sharpie pen for doodling jungle plants, ridged garden wire for stranglewort weeds
My DIY cardboard version of Lost Patrol hexes with green paint & Black Sharpie pen doodle forest

I discovered some interesting things.

Hexagons are not Octagons.

One of them has six sides.

I noticed too late that the toffee tin castle lid that I found at home, my sure-fire way to mark out rough draft cardboard hexagons, had on closer examination eight sides.

I was happily looking through the photo archive of original and DIY versions of Games Workshop’s Lost Patrol minigame (2000) on Board Games Geek. The game was reissued in a different form in 2016 and here is also a useful Skip the Rule book on YouTube video on the rules and tile placing in the 2016 re-release.

https://boardgamegeek.com/boardgame/2268/lost-patrol

This difference between hexagons and octagons eventually explained why, as I tried to produce rough cardboard copy DIY version of the original tiles for Lost Patrol, that some curved path tiles and the ‘start’ clearing tile of six paths did not work for me. They did not copy across for some reason. It was admittedly quite late in the evening that I was roughing this out.

I wondered why it didn’t work.

One of my family pointed out that my cardboard tiles did not tessellate properly without square inserts. Hexagons should fit snugly together without gaps.

Featherstone’s Close Wars Appendix to his 1962 War Games that inspired my first hex attempts on tiny paper c. 1999 / 2000.

Maybe I would find the answer looking at my tiny flimsy paper hex versions from the year 2000?

Putting numbers on the paper hex tile edges meant that using a d6 dice roll could help to place the tiles for solo play at random. Throw one d6 for the connecting tile edge, another d6 for which of the newest tile sides is connected. And so your path randomly grows before the game or as you travel … d6 dice roll by d6 dice roll.

Fast forward to 2020: Late one evening a few weeks ago I decided to have another go at a random forest path of larger hex tiles.

I had been looking at the Solo Wargaming with Miniatures group on Facebook post on this attractive 3D DIY terrain hexes for Lost Patrol by Raymond Usher.

Raymond Usher’s solo 3D version of Lost Patrol

Obviously the attractive 3D terrain modelling would be more difficult to store than the original design of flat tiles but they looked very impressive.

Raymond Usher’s solo play ideas are very interesting including the random tile choosing tokens.

The interesting concealed enemy (originally ‘lurkers’) have the advantage that they can cross the jungle across country from tile to tile whereas troops need to stay on the paths, which are surrounded by impenetrable jungle forest.

The jungle grows around the troops and can even encircle them. Apparently it is very hard to survive and win in the original Lost Patrol game as the Marines.

Available secondhand online, Airfix Gurkhas along with the Australians, useful as jungle fighters?

The Lost Patrol type hex or octagon path could be easily adapted back from fantasy and futuristic sci-fi of “aliens and lurkers” back to other jungle encounters in colonial times, ImagiNations, Victorian and Interwar explorers or modern / WW2 jungle forces. This malicious forest has a strong fairy or folk tale feel to it.

The Original Lost Patrol rules by Jake Thornton 2000

Hulkskulker has posted the older unavailable Games Workshop rules for Lost Patrol (2000 version) online at the Trove.net – Copyright still belongs to Games Workshop https://thetrove.net/Books/Warhammer/40000/Tabletop/Dataslates%20&%20Supplements/Lost%20Patrol.pdf

Useful starter rules from Games Workshop’s Lost Patrol 2000 version game design / rules by Jake Thornton – reprinted by Hulkskulker on Trove.net

Looking at Board Game Geek, now that the GW 2000 Lost Patrol original is no longer available at sensible prices, there are lots of interesting DIY variations that people have posted including using hex tiles from other games like this urban warfare futuristic game.

One of the many variants using other game tiles – Board Game Geek is a great visual resource for games design.

Very helpful Board Game Geek photos showing original and DIY versions of Lost Patrol.

The Octagon and Hexagon thing aside, these tiles were ‘doodle relaxing’ to draw up as rough tile copies. They could hopefully pass for alien forests or earth jungles.

The original Lost Patrol had ensnaring Tangleweed tiles that you had to dice to escape from. I used ridged garden wire to create my own renamed ‘Snarewort’ tiles.

In the original 2000 Lost Patrol, lurking forces of spirits of the forest were represented by card markers, an idea which could be cheaply and easily adapted such as card markers for the forest Natives in Close Wars / French Indian Wars. Forest spirits? Spirit warriors or ghost soldiers (Thanks, Wargaming Pastor / Death Zapp! ) are another possibility. That’s why your troops should never camp on the old Indian burial ground …

The route out or victory and end condition for the troops is to make it to the crashed dropship and retrieve documents. They do not have to fight their way back anywhere in the original. Presumably they get zoomed somehow out of the situation.

Again the lure or target such as the ‘drop ship’ plans could be adapted to period – a rescue mission, rescuing plans or vital maps and secret documents from a lost wagon or appropriate era vehicle. Explorer figures would have to find the Jungle Temple artefact Indiana Jones style etc.

Like the random path, where will this idea go?

Who knows? I could add or insert 3D jungle elements to the square spacer tiles but again this is a challenge for storage.

First off, I will explore Raymond Usher’s solo wrgaming ideas, read through the original and simplify it to my level.

If it doesn’t work it has cost only cardboard, paint, some ink and some time. I will have relearnt again some basic geometry. Hexagons. octagons. One of these has six sides.

Hex-ctagons anyone?

Watch this space.

Blog posted by Mark Man of TIN August 2020 / 12 February 2021

B.P.S. Blog Post Script

The Lost Patrol is also a 1934 film which looks promising for games scenarios https://en.m.wikipedia.org/wiki/The_Lost_Patrol_(1934_film)

Quick plot summary from IMDB, which also has some dramatic and stylish film posters for The Lost Patrol: https://www.imdb.com/title/tt0025423/

A World War I British Army patrol is crossing the Mesopotomian desert when their commanding officer, the only one who knows their destination [and mission] is killed by the bullet of unseen bandits. The patrol’s sergeant keeps them heading north on the assumption that they will hit their brigade. They stop for the night at an oasis and awake the next morning to find their horses stolen, their sentry dead, the oasis surrounded and survival difficult.

18 thoughts on “Octagons are not Hexagons or my DIY Games Workshop Lost Patrol tiles”

  1. If you want (inexpensive) hexagon templates then Hobbycraft sell some pre-cut wooden shapes which include hexagons (I have seen them in ‘The Works’ art section as well) – or if you can find one of those cheap ‘bead art’ sets for children, where you put cylindrical beads onto a plastic peg template then soem of those include a hexagon template

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    1. Good tip, Thanks Ian – a quick web search reveals tha there are online lots of laser cut out hexagons of different sizes – Amazon, Etsy, online craft shops, etc – might be worth checking companies like Warbases too. I did mine in card because it’s a) proof of concept and b) I am a DIY poundstore cheapskate trash puppy who had just the right corrugated card thickness to tempt both scissors and sharpie pen.
      The original paper hexagons and square designs from twenty years ago were partly designed for Peter Laing fifteen mm figures.

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  2. I had my own maths failure when trying to determine how many sides a… let’s call it a regular multi sided shape building had. There was me with ruler and protractor and calculator, until at the end I counted the sections in one quarter and multiplied it by four! It’s strange how sometimes the simple solutions evade us. I never played Lost Patrol, but looked up the tiles last summer as part of an idea for a small skirmish game. Got put off by creating my own hexagons that didn’t line up well. I now have more ideas!

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  3. Great posts, I am going to have a go myself ASAP! Great ideas and filled with gaming potential! I look forward to seeing how you and others use the tiles!

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    1. Start with hexes and you can’t go far wrong! Lost Patrol is quite an interesting game mechanic and it may have a solo option – now the original is OOP there is lots about it in Board Games Geek – photo galleries of DIY tiles, versions, extensions – and YouTube about the old and recent reissue GW game (the newer doesn’t seem so good?) one player controls the alien planet / forest the other player(s) are on the Rescue Survival mission.

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  4. Octagons – if you don’t use the little filler squares, are of course exactly the same as using square tiles. If you do you use the little square tiles (e.g. as an additional count +1 when moving from octagon to octagon), it simply means you would count a diagonal move in a square grid at movement cost 2.

    But anyway, hare are some more inspirations for “discovering the board as you go”:
    – The old Dungeonquest game (also fro GW) has a very nice and elegant implementation of this idea. Heroes start along the edge of the board, move tile by tile towards a dragon hoard, then try to move back out. Each tile can produce a different event.
    – Another game you want to look at is Tikal. In this game, archeologist expedition have to travel through the jungle to find lost Aztec temples.

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    1. Thanks Phil – I shall look these two games up on Board Game Geek.

      I shall try the octagon + square equals a square grid diagonal move cost 2 next time I have the octagons out. I have to try these things out, as I don’t see such things in my mental maths head so easily. For I am “a bear of very little brain and long words (and maths) bother me” …

      What I like about the Lost Patrol is how the forest /aliens / spirits / natives can travel between tiles / paths (these inbetween squares) and the regular troops cannot.

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      1. Another (2017) game you might want to check out is Sub Terra – with players navigating a cave system. But the “dungeoncrawling” genre of games has many more examples of “drawing tiles as we go” mechanisms.

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  5. I well remember my excitement at playing the old Ariel game ‘The Sorcerer’s Cave’ which used plain old square tiles to build the landscape, tile by tile. Presumably Lost Patrol could be played with squares (for some reason, blank beer mats suggest themselves to me as tiles) ? If that sounds too Old School, you can always sex it up by calling them tetragons!

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